Red-Eyes Zombie Dragon
DARK 7

Red-Eyes Zombie Dragon

  • Archetype:
  • Red-Eyes

  • ATK:
  • 2400

  • DEF:
  • 2000

  • View:
  • 5770




You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
59± 6/ 100
Power Score
Intrinsic 60
Deck 60

Red-Eyes Zombie Dragon — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 60 · Meta: provisional
  • Primary role: Material body · Secondary: Extender, Recovery/Recursion

Why it scores here

Red-Eyes Zombie Dragon is a solid Zombie body anchoring support decks across Red-Eyes, Eldlich, and pure Zombie archetypes. As a Level 7 DARK Zombie, it fits cleanly into Zombie material lines (appearing in 17 distinct archetypes with 92.5% Zombie World co-occurrence), while its cost-reduction and conditional recursion effects enable more efficient play patterns. However, the lack of combo board evidence means its actual conversion into winning positions is inferred from text only; the recursion is reactive (triggered by battle destruction) rather than a proactive combo driver. Zero inherent disruption and high vulnerability to negation limit its ceiling, making it primarily valuable as a splashable Zombie enabler rather than a power-defining piece.

Axis scores

Axis Score Evidence
Accessibility 68 Runs in 17 distinct archetypes with heavy Zombie World support (92.5%), indicating multiple reliable routes for access in Zombie-centric decks (verified)
Combo & Conversion 45 No combos supplied; card text shows only conditional battle-destruction recursion, not a primary combo converter or starter (inferred)
Resource Economy 52 Tribute cost reduction (1 instead of 2) and conditional Zombie recursion approximate even card economy with modest efficiency gain (verified)
Effect & Interaction 12 The card offers no negation, removal, or hand-trap interaction—purely offensive and reactive via recursion (verified)
Material Utility 72 Solid Level 7 DARK Zombie with clean type/level alignment for Zombie and Red-Eyes material lines, maintaining utility when effect is negated (verified)
Resilience & Flexibility 35 No inherent protection or multi-turn utility; recursion effect is conditional on battle destruction, limiting flexibility in interaction-heavy matchups (verified)
Deck-Building Efficiency 68 Runs cleanly in Zombie-centric shells at 1–3 copies (typically 1–2) with no locks, though limited splashability outside Zombie decks (verified)

Calculation

Weight profile: 0.5 Material body + 0.25 Extender + 0.25 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 60, Meta = provisional. Modifiers: Zombie-type lock (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Solid Level 7 DARK Zombie with clean material utility across Zombie and Red-Eyes lines
  • Runs in 17 distinct archetypes with strong Zombie World synergy (92.5% co-occurrence)
  • Tribute cost reduction (1 vs. 2) provides deck-building efficiency in Zombie-heavy shells
  • Conditional Zombie recursion enables efficient reuse of Zombie monsters in favorable board states

Weaknesses

  • No inherent disruption, negation, or hand-trap capability—purely offensive/recursive in nature
  • Recursion effect is conditional on battle destruction, making it reactive and turn-dependent
  • No built-in protection from negation or removal; vulnerable to interaction
  • Zombie-type requirement limits splashability outside Zombie-centric decks
  • No combo board evidence supplied; conversion into winning positions is text-only inference

Counters / choke points

  • Negation of the card itself (e.g., Infinite Impermanence, Ash Blossom) blocks both effects
  • Removal before battle destruction (e.g., Raigeki, Dark Hole, Lightning Storm) prevents the recursion trigger
  • Floodgates that lock out Tributes or Special Summons (e.g., Dimensional Barrier) can limit play patterns

Best use

Zombie material body / Cost-efficient enabler. Decks: Red-Eyes (23.4% of sample), Eldlich (20.6% of sample), Zombies (13.1% of sample), Vampires (8.4% of sample).

Evidence & gaps

  • Verified: Card text present: tribute cost reduction (1 Zombie tribute instead of 2) + conditional Zombie recursion on battle destruction; Appears in 107 decks across 17 distinct archetypes; 92.5% co-occurrence with Zombie World; Level 7 DARK Zombie, 2400 ATK / 2000 DEF stats; No banlist restriction in supplied evidence; Red-Eyes archetype membership confirmed
  • Observed: 1.25 avg copies per deck (range 1–3) suggests consistent steady-state inclusion; Highest inclusion in Red-Eyes (23.4%), Eldlich (20.6%), Zombies (13.1%); Strong partner synergy with Red-Eyes Zombie Necro Dragon (85%), Red-Eyes Zombie Dragon Lord (81.3%); Top partners include Zombie-type support and control cards (Doomking Balerdroch, Skeletal Dragon Felgrand, Mezuki)
  • Inferred: Primary role as Zombie material body based on Level/Type/Archetype alignment and multi-archetype splashability; Secondary roles as Extender (cost reduction) and Recovery (conditional recursion) enhance value in Zombie shells; Accessible in multiple Zombie archetypes given 17-archetype distribution and Zombie World support; Recursion effect is situational, triggered only on successful battle destruction (not a proactive combo driver)
  • Data gaps: No combos supplied — combo conversion scored as text-only inference; cannot verify actual board impact or deck centrality No guides supplied — no human context on role or typical play patterns across homes No usage statistics (StatisticsCard) — archetype inclusion % inferred from 107-deck sample only No banlist token — assumed 3 copies (unlimited); if restricted in future formats, score would drop 2–5 points











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