DARK
7Red-Eyes Zombie Dragon
Archetype:
Red-Eyes
ATK:
2400
DEF:
2000
View:
5768
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
Red-Eyes Zombie Dragon — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 60 · Meta: provisional
- Primary role: Material body · Secondary: Extender, Recovery/Recursion
Why it scores here
Red-Eyes Zombie Dragon is a solid Zombie body anchoring support decks across Red-Eyes, Eldlich, and pure Zombie archetypes. As a Level 7 DARK Zombie, it fits cleanly into Zombie material lines (appearing in 17 distinct archetypes with 92.5% Zombie World co-occurrence), while its cost-reduction and conditional recursion effects enable more efficient play patterns. However, the lack of combo board evidence means its actual conversion into winning positions is inferred from text only; the recursion is reactive (triggered by battle destruction) rather than a proactive combo driver. Zero inherent disruption and high vulnerability to negation limit its ceiling, making it primarily valuable as a splashable Zombie enabler rather than a power-defining piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Runs in 17 distinct archetypes with heavy Zombie World support (92.5%), indicating multiple reliable routes for access in Zombie-centric decks (verified) |
| Combo & Conversion | 45 | No combos supplied; card text shows only conditional battle-destruction recursion, not a primary combo converter or starter (inferred) |
| Resource Economy | 52 | Tribute cost reduction (1 instead of 2) and conditional Zombie recursion approximate even card economy with modest efficiency gain (verified) |
| Effect & Interaction | 12 | The card offers no negation, removal, or hand-trap interaction—purely offensive and reactive via recursion (verified) |
| Material Utility | 72 | Solid Level 7 DARK Zombie with clean type/level alignment for Zombie and Red-Eyes material lines, maintaining utility when effect is negated (verified) |
| Resilience & Flexibility | 35 | No inherent protection or multi-turn utility; recursion effect is conditional on battle destruction, limiting flexibility in interaction-heavy matchups (verified) |
| Deck-Building Efficiency | 68 | Runs cleanly in Zombie-centric shells at 1–3 copies (typically 1–2) with no locks, though limited splashability outside Zombie decks (verified) |
Calculation
Weight profile: 0.5 Material body + 0.25 Extender + 0.25 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 60, Meta = provisional. Modifiers: Zombie-type lock (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Solid Level 7 DARK Zombie with clean material utility across Zombie and Red-Eyes lines
- Runs in 17 distinct archetypes with strong Zombie World synergy (92.5% co-occurrence)
- Tribute cost reduction (1 vs. 2) provides deck-building efficiency in Zombie-heavy shells
- Conditional Zombie recursion enables efficient reuse of Zombie monsters in favorable board states
Weaknesses
- No inherent disruption, negation, or hand-trap capability—purely offensive/recursive in nature
- Recursion effect is conditional on battle destruction, making it reactive and turn-dependent
- No built-in protection from negation or removal; vulnerable to interaction
- Zombie-type requirement limits splashability outside Zombie-centric decks
- No combo board evidence supplied; conversion into winning positions is text-only inference
Counters / choke points
- Negation of the card itself (e.g., Infinite Impermanence, Ash Blossom) blocks both effects
- Removal before battle destruction (e.g., Raigeki, Dark Hole, Lightning Storm) prevents the recursion trigger
- Floodgates that lock out Tributes or Special Summons (e.g., Dimensional Barrier) can limit play patterns
Best use
Zombie material body / Cost-efficient enabler. Decks: Red-Eyes (23.4% of sample), Eldlich (20.6% of sample), Zombies (13.1% of sample), Vampires (8.4% of sample).
Evidence & gaps
- Verified: Card text present: tribute cost reduction (1 Zombie tribute instead of 2) + conditional Zombie recursion on battle destruction; Appears in 107 decks across 17 distinct archetypes; 92.5% co-occurrence with Zombie World; Level 7 DARK Zombie, 2400 ATK / 2000 DEF stats; No banlist restriction in supplied evidence; Red-Eyes archetype membership confirmed
- Observed: 1.25 avg copies per deck (range 1–3) suggests consistent steady-state inclusion; Highest inclusion in Red-Eyes (23.4%), Eldlich (20.6%), Zombies (13.1%); Strong partner synergy with Red-Eyes Zombie Necro Dragon (85%), Red-Eyes Zombie Dragon Lord (81.3%); Top partners include Zombie-type support and control cards (Doomking Balerdroch, Skeletal Dragon Felgrand, Mezuki)
- Inferred: Primary role as Zombie material body based on Level/Type/Archetype alignment and multi-archetype splashability; Secondary roles as Extender (cost reduction) and Recovery (conditional recursion) enhance value in Zombie shells; Accessible in multiple Zombie archetypes given 17-archetype distribution and Zombie World support; Recursion effect is situational, triggered only on successful battle destruction (not a proactive combo driver)
- Data gaps: No combos supplied — combo conversion scored as text-only inference; cannot verify actual board impact or deck centrality No guides supplied — no human context on role or typical play patterns across homes No usage statistics (StatisticsCard) — archetype inclusion % inferred from 107-deck sample only No banlist token — assumed 3 copies (unlimited); if restricted in future formats, score would drop 2–5 points






